Space Dragon Squadron

Star log 5647707

I have finally gotten time to write again. Last time I wrote we were just coming into system to inquire about a bounty on some Pirates. I’m not really sure why we decided on this mission, as we are not getting paid for it. I guess the team really wants a freighter.

Anyway, we come into system and everyone sees or app and outstanding wants to be friends. Personally, I would have shot at then to keep them off our asses, but I guess threw is that whole “hearts and minds” persona we were trying out.

Well we got to the governor’s office and Yuun decides he wants to throw all our cards on the table and accept the first offer. He didn’t even throw any specifics. Just “RAWR! WE WANT SHIP! RAWR!”. A Wookie, who just farted something fierce, could have negotiated better.

Regardless; we for our ship, a horrible one at that, and we were getting ready to depart… But the damn droid ran off. I need to remind myself to weld him to the ship the next time we leave.

The droid finally came back so we departed, only after we turned in some two-bit smuggler. Our plan was simple: bait the pirates with the crappy ship and I, the escort, fly off and return to blast the ever living hell out of them. Oh, I guess Isaac and Yuun were supposed to help.

After a flawless micro jump out, I had some issues with my computer and had to make a return micro jump with just my superior Givin intellect. I came in right on one of the pirate’s ass. I made quick work of him. Then I moved on to his friend. They were no match for my superior flight skills.

I’m getting a little tired of writing. So I’ll wrap it up quick.

We flew to the pirate base. I killed two of them and Isaac blew the crap out of their big boss. I opened a door a droid, designed to open doors, could not. I accidentally set off all the traps in the vault (I was not hurt too badly). We flew back to the planet. And I threw the robot arm of the big boss on the desk of the governor.

Over all, pretty good mission. I got to fly and blow stuff up. Looks like my dad just sent me a message.

Oh, I almost forgot. We picked up one of the pirates, Mylon, he is going to hack us out of most of our money I’m sure.

Not Sailors, But Pirates
How Mylon Joined the Crew

Filed by: Yuun Starfire

So, we vacillate about the next job to pick up. And that droid ,99, gets the smart idea to do a little “interfacing” and try to sort out which is easiest. We get some intel and this “Save us from the Pirates” job looks pretty easy. The only problem is this: the droid figures out that they don’t have any money to pay us.

We put our heads together and we suppose that we can score a freighter out of the deal. Valaris V, the planet we’re meant to save, is a gas station in the armpit of this sector. They’re bound to have a freighter laying around that they’re not using, right? So, that becomes our smart plan. Save the planet, get a freighter, and maybe score some pirate’s loot along the way.

Ah yes, the pirates. We don’t know a lot about them, except that they came in and flew away with a bank vault. On top of that, they’ve been perched on somewhere near the planet, accosting ships before they can make the jump away. We know they’re flying cobbled together ‘Die-Wings’ or something of the sort. We figure they’re no match against our TIE-INs. So, we’re off to save some backwater world against these pirates who call themselves the “Red Talons”.

We decide to go in with a show of force and really impress the Governor of nowhere. We take the Belly right up to their port and we know the show is working. We can tell, because other ships are clinging to us like poop on a Ewok’s butt. They’re happy for the escort in. We land, let some jack-wad there know we’re here about the contract and voila, we’re off to see the Governor.

We already know they can’t pay and all we really want out of this is a freighter. I know these military types are all business, so straight away I lay it out for this guy and demand a freighter. He doesn’t even flinch and tells us it’ll be over in an hour. Score! What a push over.

We get back to the ship, to await the freighter and find out that 99 is on a walk-about. I reckon he went off to mate with some space ship or other. He probably has a brood of crazy half-droid something-or-others floating about the universe.

The freighter shows up and its a heap of junk. I should have guessed that backwater Governor had something up his sleeve. The R2s tell us that this broke-down Spacemaster will do the job, but it has no Environment and likely the guns don’t work.

We devise a plan to use the Spacemaster (now christened the "Dragon’s Egg”) as bait. Since it has no Environmental support, we let the psycho droid drive it. We send out Sat as an escort with instructions to run as soon as he sees the pirates. We take out the Belly first, so the pirates aren’t worried about running up against her. The plan was to have Sat and the Belly jump back after the pirates are busy with the Egg. Everything goes pretty much to plan, I’m proud to say.

I took a few hits in my TIE. Isaac got his disabled, but managed to sort it out before turning in to space debris. I dusted one of the TIE-dyes, while Sat took out a couple of them. The rest surrendered. Easy as pie.

We get back into the hanger and one of the Die-Wing pilots has a Thermo! Fucker was going to blow us all up. Isaac’s quick thinking saved our asses, as he vented the bastard. If I hadn’t guessed that was what he was doing, I might have gotten vented along with him. I don’t know if the meat-head realized that.

99 shows up all beaten to hell. That droid had one job, hide on the ship and stall the boarding party. I dunno if they found him or if he just decided to try “interfacing” with the boarding crew. Either way, they took a chunk out of him and he was anxious to return the favor. It’s probably a good thing that Isaac vented the last of them, or that droid would have done things to that guy I might not forget for all my days.

It takes us most of a day, but we get over to the pirate’s base and managed to convince the imbeciles that we’re part of they’re own crew!. 99 nearly ruins the whole thing, because he can’t keep his finger off the damn trigger long enough to get a grip of the situation. Thankfully, he’s a good liar as well as a homicidal maniac

The remaining pirates consisted of a rag-tag bunch of whelps The were, however, led by this big, angry looking guy with a robotic arm and eye. Isaac must have noticed him, too, because he strolls up to the guy and tosses one of our new Thermos at him. Bot-arm took a Thermo to the face and was still standing.

99 finishes Bot-arm and I call out to the whelps to lay their weapons down. They must not have heard me, because they’re still putting up a fight. Eventually we get through to them and take them all as prisoner. 99 sets about trying to find all the loot that his little chassis can carry. I don’t know what he was up to, but he and Sat made an awful racket. Eventually, they come out with a haul of gear and knickknacks.

We spot one of their crew, a sharp eyed guy that doesn’t seem to fit in. He’s a mechanic and he’s pretty much got this whole base under his thumb. He said his name is Mylon. 99 took a shine to him. I thought that was odd, as he generally would rather kill a stranger than say ‘hello’. Mylon seems nice enough and a capable mechanic. He even vented a couple of fools in the turrets. He seems nice enough, but I’m going to keep an eye on him.

All said and done, we took Bot-arm’s arm and a few of the remaining knuckle draggers back to the Governor as proof of a job well done. He knows who to call when he has another job: Space Dragon Squad.

Mission 211
TIE Interceptor Acquisition

Filed by: XRI-99

Primary Objective: Acquire Imperial TIE Interceptors (4+)
Secondary Objective: Acquire Additional Equipment and Data
Target: Imperial Garrison on Cularin
Mission Team: Two Human infiltrators, this Unit, Non-human medical support being

Arrival Planet-side approx. 1900 hours
We sent both humans to do local recon while began primary slice of Local Imperial Networks.
Gained access to social network and accessed personal profile data on over 2,107 Base Personnel including infantry, technicians, and base administrators as well as civilian contractors. Most profiles made reference to a week-long field exercise required by new company CO Cmd. Derricote. (Abnormal Command appointment of Naval Officer to Army Base noted for future research.) The Intel on the field exercise was confirmed by human recon team.

During Squad sleep cycle this unit built a ghost remote control program based on the manufacture’s default maintenance access to TIE Interceptor Auto Pilot protocol. Ghost Program needs to be uploaded to each unit at a local access port, upload time approximately 4 minutes per unit. This unit then installed the Ghost Program on all 6 of the Fighters residing in the Spaceport on active duty.

This unit took up position to observe regular solar cycle of Base Operations. At approximately 1700 hours sent in human recon team to re-establish communications with prior contacts. Took up over watch position for human recon team in social establishment “The Emperor’s Tree.” Established human recon team had acquired successful contact with base personnel and acquired target for Imperial ID cloning. Followed target to off-base personal quarters and gained entry. Obtained ID but failed to clone, new gen ID’s are nearly clone-proof. Took original ID and eliminated user permanently. Disguised death and alcohol induced suicide.

This unit used the technician’s ID to gain base access for himself and non-human squad member. As we made our way to the main repair bay confirmed that both members of human recon team had successfully gained entry onto Base. Posing as a representative and technician from the Sienar Flight Systems Company we gained access to the remaining 12 TIE Interceptors.

During Ghost Program upload of the first craft Bases sounded general alarm and went under active shooter protocol. We confirmed that human squad members had decided to start executing Imperial Officers.

Operations Note: Review basic covert tactics with Human Squad members. Create “acceptable use” protocol for slug-thrower weapons.

Non-human loaded a pair of flight suits in the first ghosted TIE Interceptor as upload was completed on second TIE Interceptor. We gave the Human recon team location of ghosted TIE Interceptors and flight suits as non-human returned to Spaceport to launch Squad Transport.

Once the Humans were in the air the active wing took up pursuit. This unit used the ghost program to collide two of the ships which were then misidentified as the escaping assassins. Claiming that the crash was caused by the very factory defect this unit was there to correct, the remaining four pilots landed their craft in the repair bay. This unit was then able to pilot those four into open space and rendezvous with the Squad Corvette and leave the system with a total of 6 newly acquired TIE Interceptors.

Primary Objective: COMPLETE
Secondary Objective: Successful in obtaining 2 additional spacecraft as well as personnel and security intelligence from the Garrison.

Mission 211 Complete
Missions Remaining: 3


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